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Grapevine Learning Support

Writing a question

Also in Instructors

Questions live inside lessons rather than on a separate quiz page. Add one where it belongs in the lesson and the learner answers it as they read.

Adding one

  1. In the lesson editor, add a question block and choose the type.
  2. Write the prompt — the question itself.
  3. Fill in the answers, which differ by type. See The six question types.
  4. Set what it is worth.
  5. Save the lesson.

Points

Every question carries a number of points, and they add up to the course total a learner sees. The default is one.

A question worth zero refuses every mark, including yours — so a written answer worth nothing cannot be scored at all, and will sit in the gradebook looking like a bug. If a question is not worth points, that is fine; just know it is also not markable.

Shuffling

Every type that has options can shuffle them, set per question. The order on screen differs per learner; the marking does not change. See Shuffling the answers.

One attempt

A learner gets one go at a question. There is currently no retake, which is worth knowing when you write:

  • Ambiguity is expensive. A question two readings could answer differently costs somebody their only attempt.
  • Put the hard thinking in the prompt, not in working out what you are asking.

You can always change a mark afterwards — see Overriding a mark — which is the safety net when a question turns out to be less clear than it looked.

Changing a question later

You can edit the prompt and the options on a question people have already answered. Their answers stay filed against it.

Be careful changing the options of a question that has been answered. Answers are recorded as which option was chosen, so reordering or removing options can leave earlier answers pointing at different text than the learner saw. Fixing a typo is safe; rewriting the answer list on a live course is not.